What is Python Variables and how to use it?

In Python, a variable is a symbolic name that references or points to a value. Variables are fundamental in programming because they allow you to store, modify, and retrieve data during the execution of a program. ### 1. **What is a Variable?**    - A variable is a name given to a data value. In Python, you don't need to declare a variable before using it. You simply assign a value to a variable, and Python automatically determines the data type based on the value.    - **Naming Conventions**:      - Must start with a letter (a-z, A-Z) or an underscore (_).      - Cannot start with a number.      - Can contain letters, numbers, and underscores.      - Python variables are case-sensitive (`myVar` and `myvar` are different variables).    **Example**:    ```python    x = 10    name = "Alice"    is_active = True    ```    - Here, `x`, `name`, and `is_active` are variables that store different types of values. ### 2. **Variable Assignment**    -

What are classes in JS?

In JavaScript, classes are a way to create objects and manage object-oriented programming. Classes provide a clear and concise syntax to create constructor functions and prototype inheritance. They were introduced in ECMAScript 6 (ES6) and serve as syntactic sugar over JavaScript's existing prototype-based inheritance.

### Defining a Class

A class in JavaScript is defined using the `class` keyword. The basic syntax is as follows:

```javascript

class Person {

    // Constructor method

    constructor(name, age) {

        this.name = name;

        this.age = age;

    }

    // Method

    greet() {

        console.log(`Hello, my name is ${this.name} and I am ${this.age} years old.`);

    }

}

```

### Creating an Instance of a Class

To create an instance of a class, you use the `new` keyword:

```javascript

const person1 = new Person('Alice', 30);

person1.greet(); // Hello, my name is Alice and I am 30 years old.

```

### Class Methods and Properties

Classes can have methods and properties. Methods are functions defined within the class, while properties are variables attached to the class instance.

#### Example with Additional Methods

```javascript

class Person {

    constructor(name, age) {

        this.name = name;

        this.age = age;

    }

    greet() {

        console.log(`Hello, my name is ${this.name} and I am ${this.age} years old.`);

    }

    haveBirthday() {

        this.age += 1;

        console.log(`Happy Birthday ${this.name}! You are now ${this.age} years old.`);

    }

}

const person2 = new Person('Bob', 25);

person2.greet(); // Hello, my name is Bob and I am 25 years old.

person2.haveBirthday(); // Happy Birthday Bob! You are now 26 years old.

```

### Static Methods

Static methods are defined on the class itself, not on instances of the class. They are called directly on the class.

```javascript

class MathUtilities {

    static add(a, b) {

        return a + b;

    }

}

console.log(MathUtilities.add(5, 3)); // 8

```

### Inheritance

Classes can extend other classes using the `extends` keyword. This allows for the creation of a class hierarchy.

```javascript

class Animal {

    constructor(name) {

        this.name = name;

    }

    speak() {

        console.log(`${this.name} makes a noise.`);

    }

}

class Dog extends Animal {

    constructor(name, breed) {

        super(name); // Call the parent class constructor

        this.breed = breed;

    }

    speak() {

        console.log(`${this.name} barks.`);

    }

}

const dog = new Dog('Rex', 'German Shepherd');

dog.speak(); // Rex barks.

```

### Getters and Setters

Classes can have getter and setter methods to control access to properties.

```javascript

class Rectangle {

    constructor(width, height) {

        this.width = width;

        this.height = height;

    }

    get area() {

        return this.width * this.height;

    }

    set dimensions(dimensions) {

        this.width = dimensions.width;

        this.height = dimensions.height;

    }

}

const rect = new Rectangle(10, 5);

console.log(rect.area); // 50

rect.dimensions = { width: 20, height: 10 };

console.log(rect.area); // 200

```

### Example Usage

Here is a complete example combining various features of classes:

```javascript

class Vehicle {

    constructor(make, model) {

        this.make = make;

        this.model = model;

    }

    displayInfo() {

        console.log(`Vehicle: ${this.make} ${this.model}`);

    }

}

class Car extends Vehicle {

    constructor(make, model, doors) {

        super(make, model);

        this.doors = doors;

    }

    displayInfo() {

        console.log(`Car: ${this.make} ${this.model} with ${this.doors} doors`);

    }

}

const vehicle = new Vehicle('Toyota', 'Corolla');

vehicle.displayInfo(); // Vehicle: Toyota Corolla

 

const car = new Car('Honda', 'Civic', 4);

car.displayInfo(); // Car: Honda Civic with 4 doors

```

Classes in JavaScript provide a structured way to create objects and handle inheritance, making it easier to work with object-oriented programming concepts.

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